Multi-Platform SwiftUI with Malin Sundberg

In this episode, Leo talks with Malin Sundberg about her experience building Orbit across a variety of Apple platforms using SwiftUI and what lessons she came away with.

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Building for the macOS

  • macOS Design Differences
  • Where AppKit is necessary on macOS?
  • How Big Sur changed the design?
  • Supporting Older Operating Systems

Migrating to iOS

  • Dealing with iOS screen size
  • Differences in navigation
  • What parts can be reused for SwiftUI?
  • Designing for "glimpses"

Whether to go with SwiftUI

  • AppKit/UIKit vs SwiftUI
  • Some parts faster for development - some slower
  • Based on expertise 
  • How about Catalyst?

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